Free to play

Classic board and 2-player games

The shelf you grew up with: checkers, battleship, mancala, reversi, connect four, solitaire and a few board-game hybrids. Play against the computer, or against the person sitting next to you on one keyboard. Free, in the browser, no download and no account.

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Pick one at a glance

GamePlayersOpponentTypical gameControls
Checkers1Computer5 to 15 minMouse or touch
Battleship1Computer5 to 10 minMouse or touch
Reversi1Computer10 minMouse or touch
Connect Four1Computer3 to 8 minMouse or touch
Mancala1Computer5 to 10 minMouse or touch
Dots and Boxes1Computer3 to 6 minMouse or touch
Tic-Tac-Toe1 or 2Computer or friend30 secMouse or touch
Solitaire1None5 to 20 minMouse or touch
Gearbloom1None20 to 40 minMouse or touch
Table Tennis1 or 2CPU or friend2 to 5 minTwo keys per player
Air Hockey1 or 2CPU or friend2 to 4 minTwo keys per player
Reaction Duel2FriendUnder a minuteOne key each

What counts as a classic game

A classic is a game that survived without a patch note. The rules fit on the inside of a box lid, the equipment is a board, a deck or a piece of paper, and two people who have never met can still agree on how a turn works. Nothing here needs a tutorial, an account or an install: every title on this page opens in the browser, loads in a couple of seconds and can be abandoned mid-turn without losing anything.

This shelf collects the turn-based and table games from across the catalogue. Arcade titles, word puzzles and logic puzzles each have their own sections of the catalogue, and the short-session picks are on the catalogue page. What is here is the slower half of the site: games where the interesting decision happens before you move, not after.

Board games against the computer

Seven of the titles here are single-player board games with a computer opponent. Each one uses a search that looks a few moves ahead, which is enough to punish a careless move but not so strong that a first-time player loses without understanding why.

  • Checkers is English draughts on an 8 by 8 board: twelve pieces each, diagonal moves, captures are compulsory, and a piece that reaches the far row becomes a king that can move backwards. The computer searches four moves ahead, so it will happily trade pieces to reach a better structure.
  • Battleship hides five ships of different lengths on an 8 by 8 grid. Both sides call shots one square at a time, and the first fleet to be sunk loses. It is the only game here where luck does most of the work in the first ten shots and skill takes over afterwards.
  • Reversi, also sold as Othello, starts from four discs in the centre and flips every enemy disc trapped between two of yours. The score after twenty moves tells you almost nothing; the four corners decide the game.
  • Connect Four drops discs into seven columns, six rows deep, and the first line of four wins. The computer searches four moves ahead, which is roughly the point where a human stops calculating and starts guessing.
  • Mancala is the sowing game: six pits per side, four stones in each, and a turn that scoops a pit and drops one stone in every following pit. Land the last stone in an empty pit on your side and you capture the opposite pit.
  • Dots and Boxes asks you to draw a line between two dots and claim any box you complete. The trap is that the box you complete hands the next move to your opponent, so the whole game is about who is forced to open the board first.
  • Tic-Tac-Toe is the three-by-three original. It can be played against a computer that never loses, or against a friend on the same screen. Perfect play is a draw, which makes it a good five-second warm-up rather than a real contest.

Card games without a deck to shuffle

Solitaire is Klondike with a mouse instead of a table: deal the shuffled deck, build four foundations from ace to king, and use the seven columns to hold cards you cannot place yet. It rewards patience over speed, and it is the one game in this collection where you can lose a deal through no fault of your own.

Gearbloom is the odd one out and the most modern: a brass-and-vine deckbuilder built for this site, where you climb three acts of beds in a clockwork greenhouse and try to stop the Rust Engine. Nothing about it is cosy. It borrows the deckbuilding loop from modern card games and leaves the fantasy setting behind.

Two players on one keyboard

Four titles are built for local multiplayer: no matchmaking, no room codes, no second device. Two people sit at the same screen and the keyboard splits down the middle, with one player on the left-hand keys and the other on the arrows. On a phone or tablet both players use the touch surface instead, which works surprisingly well for air hockey and badly for nothing.

Table Tennis is first to eleven, Air Hockey is first to seven, and Reaction Duel is a single press: wait for the light to turn green, then hit your key before the other person does. A false start hands the round over, which is why the game is mostly about not flinching. All three run at full speed on a laptop and need no controller, and Table Tennis and Air Hockey each offer a computer opponent as well as the two-player mode.

Playing on paper instead

Battleship and checkers both have a printable sheet: the battleship board comes with two 8 by 8 grids and the five-ship fleet, and the checkers board is a standard 8 by 8 with the dark squares filled. Both are free to print and free to photocopy, which makes them more useful than a download for a classroom or a club with no spare devices. The full set of sheets is on the printables page.

Choosing by the time you have

If you have two minutes, play Reaction Duel or a single round of Tic-Tac-Toe. Both finish before a kettle boils and neither punishes you for leaving mid-game.

If you have ten minutes, Connect Four, Battleship and Dots and Boxes are the right length. They have a clear end state, they do not need to be saved, and a single game is a complete unit of play rather than a slice of a longer one.

If you have half an hour, Checkers, Reversi and Mancala are the ones that reward staying. All three have a middle game that decides the result, and all three are more interesting on the second play than the first.

Strategy that carries across the whole shelf

These games look unrelated, but the same five habits win in most of them.

  • Take the centre early. In Reversi, Connect Four and Tic-Tac-Toe the centre squares belong to more potential lines than the edges, and the player who owns them has more ways to win.
  • Force the reply. A move that threatens something is worth more than a move that gains something, because it takes the initiative away from your opponent. Checkers is the purest version of this: a capture that must be answered is a free tempo.
  • Count before you commit. Battleship and Reversi are both counting games in disguise. In Battleship, each sunk ship removes its length from the pool of unknown squares. In Reversi, the last move is worth more than the first thirty.
  • Do not hand over the board. In Dots and Boxes the losing move is the one that completes a box too early. In Checkers it is the trade that opens a lane to your back row. Same mistake, different board.
  • Play the position, not the score. Reversi is the clearest case: a player can be ahead by thirty discs with ten moves left and still lose, because the discs they own are the discs the opponent gets to flip.

Phones, tablets and shared screens

Every game on this page works with touch as well as a mouse, and the layouts reflow down to a 360 pixel wide phone. Two-player titles are the exception worth planning around: a split keyboard is comfortable on a laptop and impossible on a phone, so local multiplayer is best on a tablet or a desktop. If you want the game on a projector or a second monitor, each title has a full-screen button in the player bar and an embed code if you would rather host it on your own page.

Questions people ask

Are these classic games free?
Yes. Every game on this page is free to play, with no account, no subscription and no limit on how many times you play. The site is supported by advertising, which is why you will see ad slots around the games but never inside them.
Can I play against a friend on the same device?
Yes, for Table Tennis, Air Hockey, Reaction Duel and Tic-Tac-Toe. Those four are built for two people on one keyboard or one touchscreen, and Table Tennis and Air Hockey also have a computer opponent if you are on your own. The board games are single-player against the computer.
Do I need to download or install anything?
No. The games run inside the page. There is nothing to install, no launcher and no plugin, and no game asks you to create an account before you play.
Do these games work on a phone?
Yes. Boards scale to the width of the screen and every game accepts touch input. Single-player board games are comfortable on a phone; two-player titles are better on a tablet or a laptop where two people can share the keyboard.
Can I play offline?
Not reliably. The games load from the site each time you open them, so a connection is needed for the first load. Once a game is running in a tab it continues to work while the tab stays open.
Is there a way to keep my progress?
Favourites and the last game you played are stored in your own browser, so they survive a refresh but not a new device. Scores and board states are not saved between sessions.
Why do some of these games have a computer opponent and others do not?
Because the rules decide it. A game with hidden information, like Battleship or Solitaire, is played against a shuffled board rather than a thinking opponent. Games with complete information, like Checkers and Reversi, can be played against a search that looks a few moves ahead.

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